Oh, how much have changed and not at the same time! I love this story, loved it from the times of the first Secunda, but I admit I struggle so much with prose of it sometimes, similar to what biohazardblade said. This is not a criticism, because it's your work and if you wish to write it this way you totally should. I'll still enjoy it. But I share the hope of more simple alternative, maybe as a toggle or a choice at the start. But I understand if you don't want to do this. it's a ton of work, basically rewriting the whole story.
On the other note, it's insane how your art improved, I'm in awe.
"Went stale" (as in "boring", "uneventful" - in motion immovable, in purpose small, being uninteresting to quite their own self) pictured Archone going rigid and flat on their back after the sudden impact, but they are moreso ponder over sky, think about the encounter and prepare for the road back home rather than have any physical troubles~
In the same way Tenir took them upwards he sent them back down, just with lesser delicateness - no one is attempting at murder *yet* ;з
They're just resting on the snow and are very dramatic about it, please don't mind them o/////o
Okay, absolutely stunning visuals and beautiful poetry, but if you want people to understand what's going on in your game, perhaps a more simple worded description alternative is needed? I fear anyone who may not be familiar with prose of this magnitude or have english as their second language may struggle to understand what they maybe playing. I luckily understood it, but even then I had to read it over a few times to confirm what I thought was being conveyed here.
Indeed, recently narration within the most-fluid lines was rewritten to come smoother and more delicate to read - along there might be further revisions towards it as development goes by, as well as eased softly language in the future chapters as they are~
But also, for a gentle notion - together with those current changes, some files in the game came also compressed additionally, reducing size of it notably, for further adding accessibility!<з
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still don't understand the dialogue but the art is even more impressive than before, also love that the archon has a sprite now
Oh, how much have changed and not at the same time! I love this story, loved it from the times of the first Secunda, but I admit I struggle so much with prose of it sometimes, similar to what biohazardblade said. This is not a criticism, because it's your work and if you wish to write it this way you totally should. I'll still enjoy it. But I share the hope of more simple alternative, maybe as a toggle or a choice at the start. But I understand if you don't want to do this. it's a ton of work, basically rewriting the whole story.
On the other note, it's insane how your art improved, I'm in awe.
I had no idea what was going on for this entire game but i still loved it!!! i have no idea what "went stale" means...im just gonna assume i died??
Thank you!<зз
"Went stale" (as in "boring", "uneventful" - in motion immovable, in purpose small, being uninteresting to quite their own self) pictured Archone going rigid and flat on their back after the sudden impact, but they are moreso ponder over sky, think about the encounter and prepare for the road back home rather than have any physical troubles~
In the same way Tenir took them upwards he sent them back down, just with lesser delicateness - no one is attempting at murder *yet* ;з
They're just resting on the snow and are very dramatic about it, please don't mind them o/////o
Okay, absolutely stunning visuals and beautiful poetry, but if you want people to understand what's going on in your game, perhaps a more simple worded description alternative is needed? I fear anyone who may not be familiar with prose of this magnitude or have english as their second language may struggle to understand what they maybe playing. I luckily understood it, but even then I had to read it over a few times to confirm what I thought was being conveyed here.
Thank you so much for sharing your thoughts!<з
Indeed, recently narration within the most-fluid lines was rewritten to come smoother and more delicate to read - along there might be further revisions towards it as development goes by, as well as eased softly language in the future chapters as they are~
But also, for a gentle notion - together with those current changes, some files in the game came also compressed additionally, reducing size of it notably, for further adding accessibility!<з
so so excited for this one! love the writing and the atmosphere, this is a perfect example of the kinda gothic tale I love! <3
Thank you so much, adored!<зз